Plus, it’s really not difficult to simply pause the game and peak at the settings for a bit of clarity. In all honesty, this isn’t much different than the approach developers took with games in the past, such as Sonic the Hedgehog, which this franchise clearly draws heavy inspiration from. Instead, the game throws you into the action, leaving you with the choice to either experiment on your own or revert back to the main menu, check the settings, and view the control setup. ![]() The Freedom Planet 2 demo doesn’t provide any sort of tutorial. Seeing as this is a demo that originally appeared at PAX South, likely with the developers nearby to provide players with guidance, it seems almost unfair to knock them for the learning curve. Having the ability to use a traditional keyboard and mouse setup is a nice feature, one necessary for increasing accessibility, but I wouldn’t recommend it at all given the kind of game that Freedom Planet 2 is. I didn’t, and I failed miserably because of it. The original Freedom Planet game features full controller support, which should have been my clue-in to just use a controller from the start. Now equipped with an actual controller and using the same character as I did before, I was able to complete the playthrough and defeat the boss in a little over two minutes. ![]() That first playthrough took over eight minutes to complete.įrustrated with my horrible performance, I marched to my office, dug out my Xbox controller, and hooked it to my PC. My jumps lacked precision, my attacks missed, and I got my ass handed to me in the boss battle. I tried playing Freedom Planet 2 first with a keyboard… horrible idea! Platforming games require a level of precision that is unachievable using a keyboard and mouse set up, at least, for me. Genre: Retro-Styled Side-Scrolling Platformer Platforms: PC (Version Played), “TBA Nintendo Platform” ![]() What do I mean by that? Despite its obvious similarities to Sonic the Hedgehog, Freedom Planet 2 sets itself apart from traditional platforming games while still holding on to the charming components that define the genre. It’s hard to gather much from a demo that can be finished in a little over two minutes, however, I have drawn the conclusion that Freedom Planet 2 is definitely not your parent’s platformer. Freedom Planet 2 makes me regret that decision. Though fascinated by indie developers and the masterpieces that they create, I often shy away from playing them, instead opting for AAA titles. The demo itself isn’t that long (one stage with a boss battle), however, the game is just that damn fun that I kept coming back to it, trying to beat my time and experimenting with the four characters in an effort to determine whose move set best fit my play style.īefore playing the Freedom Planet 2 demo, I had never heard of GalaxyTrail or the original Freedom Planet game. You can even create artificial difficulty curves with the items on offer.įreedom Planet 2 launches a little later this year with tweaks set to calibrate the demo's overall image throughout the month.Over the last few days, I’ve had the pleasure of playing around with a demo for Freedom Planet 2, which is in development at GalaxyTrail. You'll get the same special build of the stage complete with a spooky boss at the end. Think you can best the performance of those recording the playthrough clips? Go ahead. With 4 character line-up videos taking place across the same section of Dragon Valley, that's what you'll be playing through here. In terms of content, it's more or less a playable version of what we've been seeing over the last month. The Second Freedom Planet 2 Character Spotlight Reintroduces Carol ![]() Whether you played the first and was on the fence about a second, or simply thought the first was too much of a Genesis call-back, the demo might throw you either way. Still clearly taking a lot of influence and inspiration from classic 2D Sonic titles, Freedom Planet 2's demo is here to convince you it's taken all the good without the bad and thrown its own characters and their powers in there for good measure.
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